Posted 11/19/2008 at 3:35:04am | by
Joe Rybicki
A simple interface hooks up with social networking sites for a portable poker game that can respect itself in the morning.
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Posted 11/17/2008 at 5:16:02pm | by Chris Barylick

Four years ago, Blizzard Entertainment released World of Warcraft, one of the most absorbing, in-depth massively multiplayer online role-playing games (MMORPG) to ever hit the market—it currently boasts a subscriber base of more than
9 million players. Now the company is casting more magic with Wrath of the Lich King, the second expansion pack for the ever-growing fantasy universe.
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Posted 11/17/2008 at 4:55:00am | by
Zack Stern
CSI: Miami plays out almost the same way as an episode of the TV
series. We suppose that’s good, although you don’t have to pay any more
attention to the game than you would the dull show.
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Posted 11/17/2008 at 3:43:00am | by
Zack Stern
Pinball table and excitement scale down for iPod.
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Posted 11/14/2008 at 6:02:00am | by Amy Keyishian

We spoke with EA’s main iPhone boss, Travis Boatman, Vice President of
Worldwide Studios, for the straight dish on his company’s iPhone
development efforts. EA has already partnered with Apple to deliver
games to the clickwheel iPod, but what do the touch-feely iPhone and
iPod touch offer game developers?
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Posted 11/14/2008 at 2:48:00am | by
Zack Stern
The card-based Uno relies on elbowing your friends for position, so
we’re impressed that the game mostly holds up in an iPod transition.
Sure, trash-talking iPod robots won’t make a difference, but Uno held
our interest.
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Posted 11/13/2008 at 1:59:35pm | by
Kevin Kelly
Nearly identical to the original economics game, the fruit of the poor lemon is impossible to eat.
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Posted 11/13/2008 at 12:47:18pm | by
Danny Estrada
Two games hit the iTunes App Store ready for online play. Prepare to cease work.
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